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Matt McDaid
mattmcdaid



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Chepstow, United Kingdom

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December 2004

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1 June 2007

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Vengeance
3ds max, HDR Shop, Maya, mental ray, Photoshop, ZBrush
October 2006


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i wanted to create a gritty composition which conveyed some sort of emotion. The character 'Gomez' has just lost someone close to him and vengeance is now taking over.
the base mesh was modeled in Maya, details were sculpted in ZBrush and textured and rendered in 3DS Max and Mental Ray.
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